Samsara Mutations List

Last Updated: 29.05.2023

Author: Crisis 


Table of Contents
0. Home Page.
1. General Mutations.
2. Focus Mutations.
3. Movement Mutations.
4. Racial Mutations.
5. Skin Mutations.


General Mutations






Enigma 





You are a complete mystery to others. People can't accurately determine how strong you are, or what ailments you suffer from. Coincidentally, this makes you pretty cool. 

  

Skill Modifiers:  

Cool: +2 









Third Nipple 



Unleash the awesome power of having three nipples at your command. 

 

Incompatible with: cat ears 







Mule 



Pouches in your skin let you carry 30% more weight, or 30kg more, whichever's greater. However, you feel stressed and uncomfortable if your pouches aren't full enough. 

 







Bleeder 



You gain the power to inflict bleeding wounds on yourself, but you will feel naked whenever you are not covered in at least a little blood. Additionally, bleeding wounds will cause you to enter a frenzy. 

 

Incompatible with: superclot and zombie 







Tendrils 



Wiggly tendrils to replace your arms! They're great for whipping around, and a little irradiated to boot. Now you can put them in so many places, even if they're a little clumsy... 

  

Skill Modifiers:  

Focus: +2 

Fuck: +1 

Reflexes: +1 

Whip: +2 

 

Chemistry: -1 

Craft: -4 

Locksmith: -5 

Medic: -3 

Pilot: -1 

Repair: -3 

  

Incompatible with: nimble fingers, ripper, horrorspike, and carcinocudgel 







Empath 



Develop the power to psionically sense and absorb the emotions and feelings of others.  On the upside, it will help your psionic and medical abilities; on the downside, the torment of others may harm you. 

  

Empaths gain the ability to give massages, which reduce stress for the lucky target. 

  

Empaths are also more effective at use of the 'medium' mutation's location ability. 

  

Skill Modifiers:  

Brains: +1 

Focus: +3 

Medic: +2 

Persuade: +2 

Senses: +2 

  

Requires:  

- Blink, Flight, or Medium. 

- Swollen Brain. 







Carcinocudgel 



Your arm's grown into a swollen cudgel of living, angry tumors. It makes using the arm a little difficult, unfortunately, but it's great for hitting people with. 

  

Skill Modifiers:  

Clubs: +2 

Reflexes: +1 

Scavenge: +1 

Throw: +2 

 

Chemistry: -1 

Craft: -4 

Locksmith: -5 

Medic: -3 

Pilot: -1 

Repair: -3 

  

Incompatible with: nimble fingers, ripper, tendrils, and horrorspike 



Carcinoma 





Fibrocartilage 



Your internal connective tissue becomes tougher, giving you five more health.  However its peculiar chemical composition makes you nearly immune to rejuvex. 

  

Resists:  

Anti-aging: 95% 

  

Other Effects:  

Health Bonus: +5 







Iron Liver 



A reorganized liver filters out blood toxins such as poisons and drugs; unfortunately it also cuts the effectiveness of nanites.  On the plus side, it turns excess alcohol into energy the body can use for healing itself and recovering from revival. 

  

Skill Modifiers:  

Endurance: +1 

  

Resists:  

Alcohol: 50% 

Curare: 60% 

Nanite Healing: 25% 

PCP: 75% 

Speed: 40% 

Spider venom: 70% 

THC: 40% 

  

Incompatible with: camelfat 







Plant Whisperer 



You gain the ability to freely communicate with plants. Too bad plants are jerks. 

Your unique cellular structure makes you more sensitive to weather. A clear sky in the daytime can cure you of revival sickness and relieve stress, but harsher weathers can cause you to contract plant-specific diseases. 

You also become infertile. 

  

Skill Modifiers:  

Persuade: +1 

  

Resists:  

Pregnancy: 100% 







Billygoat 



Your advanced stomach allows you to eat almost anything, and your powerful digestion system increases your endurance! 

  

Skill Modifiers:  

Climb: +1 

Endurance: +2 

  

Incompatible with: vampire 







Bloodhound 



Nasal cavities swell and grow thicker networks of nerve endings, enhancing tracking and overall sensory awareness. 

  

Skill Modifiers:  

Senses: +2 

Track: +4 







Hooligan 



Something's...not right with your head.  You have trouble focusing, and you're prone to bouts of brain damage.  On the plus side, this makes it difficult to stun or distract you, and somewhat harder to knock you out.  You can also slam your hard head directly into people for a powerful headbutt. 

  

Skill Modifiers:  

Wrestle: +1 

 

Focus: -3 

 

Resists:  

Knockout: 30% 

Stunned: 35% 







Brainslug 



Welcome your skull's new guest with an open mind... 

  

Skill Modifiers:  

Brains: +3 

 

Brawn: -2 

Reflexes: -1 

  

Resists:  

Stunned: 40% 

  

Incompatible with: zombie 



Radome 





Xray Vision 



See through all kinds of shit. Your xray vision will help your medic, locksmith, and scavenge skills, but you will need slightly more light to see in dark areas. 

  

Skill Modifiers:  

Locksmith: +1 

Medic: +1 

Scavenge: +1 







Camelfat 



Fat tissue reorganizes into a powerful water-storage medium.  You'll get thirsty much more slowly.  Drugs (both good and bad) will also take longer to work their way through your system. 

  

Skill Modifiers:  

Endurance: +1 

  

Incompatible with: eelskin and iron liver 







Brute Strength 



Thickened muscle tissue which boosts brawn, but hurts endurance a bit. 

  

Skill Modifiers:  

Brawn: +3 

Wrestle: +1 

 

Endurance: -1 

  

Incompatible with: swollen brain 







Stench 



Your skin glands can produce an especially repulsive musk; when you use it, most people and creatures will be reluctant to come close enough to attack you.  (If you're a chud or have yeti fur, the stench is even worse!)  Unfortunately this pervasive stench interferes with your sexual desirability.  It also makes you easier to track, even when not actively musking. 

  

Skill Modifiers:  

Fuck: -3 

Persuade: -5 

Track: -2 







Swollen Brain 



Enlarged corpus callosum, which makes you brainier and more sense-aware.  Too bad it looks so un-cool. 

  

Skill Modifiers:  

Brains: +3 

Senses: +1 

 

Cool: -1 

  

Incompatible with: brute strength 







Nimble Fingers 



Your fingers become extremely agile. On the other hand, you become a bit of a limp-wristed nerd and your bones become more brittle.  You also gain the 'massage' command, which lets you massage stress out of other players. 

  

Skill Modifiers:  

Craft: +1 

Locksmith: +1 

Reflexes: +2 

 

Endurance: -2 

  

Armor Modifiers:  

Beating: -3 - -1 

  

Incompatible with: ripper, tendrils, carcinocudgel, and horrorspike 







Hyperimmune 



The reaction time of your immune system increases tenfold, destroying viruses and bacteria before they have the chance to act out their intended purpose. However, any invader (helpful or harmful) is targeted, greatly reducing the effectiveness of nanites and making them almost useless. 

  

Skill Modifiers:  

Endurance: +2 

  

Resists:  

Disease: 100% 

Nanite healing: 60% 

Radiation sickness: 50% 

  

Incompatible with: vampire and zombie 







Superclot 



Blood platelets evolve to clot far faster, increasing endurance and reducing bleeding from wounds. 

  

Skill Modifiers:  

Endurance: +2 

  

Resists:  

Bleeding: 100% 

  

Incompatible with: bleeder 







Junkrat 



Your keen eyes are able to spot hidden details invisible to others, and you are able to find something in a room like no other. However, your obssesive-compulsive ways are considered nerdy to most people. 

  

Skill Modifiers:  

Scavenge: +1 

Senses: +1 

  

Cool: -1 

 

Requires:  

- Bloodhound 







Horrorspike 



You're gifted with a sick fucking bone-spike that pops out from your wrist. It hurts like a bitch, though. 

  

Skill Modifiers:  

Quickdraw: +1 

Reflexes: +1 

Spears: +2 

Torture: +2 

 

Chemistry: -1 

Craft: -4 

Locksmith: -5 

Medic: -3 

Pilot: -1 

Repair: -3 

  

Incompatible with: nimble fingers, tendrils, ripper, and carcinocudgel 







Ripper 



Powerful claws sprout from your forearms.  Too bad they get in the way... 

  

Skill Modifiers:  

Climb: +1 

Fists: +2 

Reflexes: +1 

Wrestle: +2 

 

Chemistry: -1 

Craft: -4 

Locksmith: -5 

Medic: -3 

Pilot: -1 

Repair: -3 

  

Incompatible with: nimble fingers, tendrils, horrorspike, and carcinocudgel 







Twitchy Nerves 



Mutant nerve fibers that provide enhanced reflexes, but make it a little harder to concentrate. 

  

Skill Modifiers:  

Reflexes: +2 

 

Focus: -2 

Senses: -1 







Cat Ears 



You have fuzzy little cat ears and a tail! Falling's not as dangerous, and you hate water. Also, you have an odd affinity for Linux distributions and tearing down government hierarchies. 

  

Skill Modifiers:  

Bombs: +1 

Hack: +1 

Rifles: +1 

 

Swim: -2 

  

Incompatible with: third nipple 



 

Focus Mutations







Fuck Machine 





A thickening of the genitals gives you awesome powers of fuckin'!  Too bad the enlarged tissue gets in the way a bit when climbing. 

  

Skill Modifiers:  

Cool: +1 

Fuck: +4 

 

Climb: -1 









Writhing Smoke 



Spew a thick cloud of smoke at your enemies to aid your escape. 

   

Skill Modifiers:  

Focus: +2 







Screech 



Psi ability to broadcast a powerfully stunning mental screech, disrupting people, animals and even machines. 

  

Skill Modifiers:  

Focus: +2 







Chiller 



Your entire body is chilled to the core. You can freeze things into solid blocks of ice, and make other people feel very cold as well. Also, for some reason, your stomach acid is mostly antifreeze. 

  

Your permanent chill will leave you feeling colder than most people, but they will consider you slightly cooler for it. However, your new disposition towards cold temperatures makes you feel stressed in the heat. 

  

Having yeti fur will make it even easier to chill other people. 

  

Skill Modifiers:  

Cool: +1 

  

Incompatible with: carrie and solar sponge 



Fort Griam 





Carrie 



Get revenge on your enemies, with FIRE (especially when you are covered in blood). You can also use your pyrokinetic powers to light cigarettes and roast raw meat. 

  

Burning other people has a chance of making you go crazy, though this chance is greatly lowered if you also have the solar sponge mutation. Even if you don't go completely insaneyou'll still be slightly less cool than other people. 

  

Skill Modifiers:  

Focus: +1 

  

Incompatible with: chiller 







Salamander 



Webby sticky hands, great for climbing and swimming (but problematic when crafting).  Gives the ability to 'mend', healing broken bones and damage. 

  

Skill Modifiers:  

Climb: +4 

Swim: +4 

Focus: +1 

 

Craft: -1 



 

Movement Mutations







Leapfrog 





Powerful leg sinews and hollow bones let you leap up cliffs and over gaps.  Your bounding strides also make your overall walking speed somewhat faster.  You're left more fragile, losing brawn and becoming more susceptible to beatings. 

  

Skill Modifiers:  

Dodge: +1 

  

Armor Modifiers:  

Beating: -1 - -1 

  

Resists:  

Broken arm: -30% 

Broken hand: -30% 

Broken jaw: -30% 

Broken leg: 80% 

Broken nose: -30% 

  

Other Effects:  

Movement time: 0.80x 

  

Incompatible with: phaser, clairvoyance, and lithodermis 









Medium 



Gain the power of locating others.  This power is even more effective when used by empaths. 

  

Skill Modifiers:  

Focus: +1 

  

Requires:  

- Clairvoyance 

  

Incompatible with: phaser 







Clairvoyance 



You gain the power to see using not your eyes, but your mind. Shimmers of residual psychic energy become visible to you, as well as the presence of malevolent spirits. Since you no longer need eyes to see, you will be able to see in the dark, but too much psychic energy will cloud your senses. 

  

You will also be able to project your consciousness, separating it from your body. This will allow you to invisibly wander the world. 

  

Skill Modifiers:  

Focus: +3 

  

Incompatible with: phaser, leapfrog, and flight. 







Blink 



The next evolutionary phase... 

  

Requires:  

- Phaser 







Flight 



Combining your enhanced legs and bones with a focused psychic boost, you can actually leap into the air and take flight. 

  

Requires:  

- Leapfrog 

  

Incompatible with: phaser, clairvoyance, and lithodermis 







Phaser 



Psi ability to phase-teleport to a memorized location. 

  

Skill Modifiers:  

Focus: +1 

  

Incompatible with: clairvoyance, leapfrog, medium, and flight 



Wasteland

South East Bottom

 

Racial Mutations







Zombie 





Become a shambling, slow, undead brain-sucker. Zombies love you as one of their own. Mmmmhrhmmhmmmbraaaanes... 

  

Skill Modifiers:  

Endurance: +2 

 

Sneak: -10 

Brains: -6 

Brawn: -2 

Dodge: -3 

 

Armor Modifiers:  

Beating: +3 - +6 

Bullets: +5 - +10 

Electric: +2 - +5 

Healing: +50 - +100 

Suffocation: +100 - +100 

  

Resists:  

Addiction: 75% 

Bends: 100% 

Bleeding: 75% 

Blood nitrogen: 100% 

Brain damage: 90% 

Burning: 25% 

Cold: -25% 

Disease: 75% 

Heart attack: 100% 

Stage I zombie rot: 100% 

Stunned: 50% 

Suffocation: 100% 

Vampirism: 100% 

  

Incompatible with: bleeder, hideous freak, hyperimmune, silicone skin, vampire, brainslug, and chud 









Vampire 



You're permanently a blood-drinking creature of the night. 

  

Incompatible with: hyperimmune, hideous freak, solar sponge, zombie, chud, and billygoat 







Hideous Freak 



You're a horribly deformed homicidal outcast who kills for relaxation. Everyone hates and fears you. 

  

Skill Modifiers:  

Endurance: +1 

Focus: +3 

Senses: +4 

Sneak: +3 

Torture: +4 

 

Cool: -3 

Persuade: -2 

  

Resists:  

Ingested toxin: 90% 

Toxic exposure: 90% 

Vampirism: 100% 

  

Incompatible with: vampire, zombie, and chud 







Abomination 



You're a hideous freak who's all grown up.  Into a truly hideous abomination.  Your mother must be very proud...if you ever had one.  Of course, wearing clothes or armour might be tricky with such a mishappen body, not to mention getting people to touch you. 

  

Skill Modifiers:  

Endurance: +1 

Fish: +3 

Brawn: +1 

 

Cool: -2 

Focus: -4 

Persuade: -6 

Pistols: -2 

Rifles: -2 

Brains: -2 

  

Armor Modifiers:  

Acid: +1 - +3 

Beating: +4 - +10 

Bullets: +8 - +10 

Slashing: +6 - +9 

Stabbing: +4 - +10 

  

Resists:  

Addiction: 100% 

Heart attack: 100% 

Nanite healing: 60% 

Nutrition: 80% 

Radiation sickness: 100% 

Suffocation: 100% 

  

Other Effects:  

Health bonus: +10 

Movement time: 1.15x 

Max clothing thickness: 6 

  

Requires:  

- Ripper, tendrils, horrorspike, or carcinocudgel 

- Fuck machine 

- Hideous freak 



Sealab 





Chud 



Become a twisted, disturbing sewer-dwelling creature. You find moving around more difficult outdoors or in the light, but access to special housing, shortcuts through the sewers, and the ability to summon loyal minions to help you kill stuff make up for it. Additionally, chuds gain bonuses while fighting in their natural element - darkness. 

  

Skill Modifiers:  

Climb: +2 

Endurance: +2 

Fuck: +1 

Senses: +1 

 

Pilot: -4 

  

Armor Modifiers:  

Acid: +2 - +2 

Beating: +1 - +1 

Slashing: +1 - +2 

Stabbing: +1 - +1 

  

Resists:  

Nanite healing: 20% 

Radiation sickness: 50% 

Suffocation: 40% 

Toxic exposure: 100% 

Vampirism: 100% 

  

Incompatible with: zombie, vampire, and hideous freak 



Sewers 

 

Skin Mutations







High Density 





An increased density of tissue and bones that makes it more resistant to impact damage. 

  

Armor Modifiers:  

Beating: +3 - +5 

Bullets: +1 - +4 









Rubberskin 



A rubbery mutation of the epidermis and subcutaneous tissues, it is suspected to provide some additional resistance to electrical and chemical damage to those who carry it. 

  

Armor Modifiers:  

Acid: +1 - +3 

Electric: +3 - +6 







Firewalker 



A cellular restructuring leaves your body resistant to fire, acid, and radiation damage. 

  

Armor Modifiers:  

Acid: +1 - +4 

Burning: +5 - +8 

Irradiation: +1 - +4 







Lithodermis 



Your skin becomes more dense and stony, helping you resist broken limbs, knockouts, beatings, falling, and brain damage.  However your added weight impairs climbing and swimming, and lets you carry less weight in gear. Your bare fists will also cause more damage. 

  

Skill Modifiers:  

Climb: -3 

Swim: -3 

  

Armor Modifiers:  

Beating: +1 - +2 

Bullets: +2 - +2 

  

Resists:  

Brain damage: 50% 

Broken limb: 70% 

Knockout: 60% 

  

Requires:  

- High density 

  

Incompatible with: leapfrog and flight 







Silicone Skin 



Your skin becomes rigid with silica deposits, reflecting lasers acid and explosions, and keeping your body intact and unbutcherable.  Unfortunately, trauma kits don't work as well on your brittle skin. 

  

Armor Modifiers:  

Acid: +2 - +4 

Explode: +2 - +6 

Laser: +2 - +6 

  

Resists:  

Bandages: 40% 

  

Requires:  

Rubberskin 

  

Incompatible with: zombie 







Snakeskin 



A cellular restructuring of your skin leaves it resistant to slashing damage. 

  

Armor Modifiers:  

Slashing: +2 - +4 

Stabbing: +1 - +3 







Yeti Fur 



Grow shaggy white fur and thicker more powerful muscles, making you almost immune to cold, deflecting some beating damage, but making you susceptible to fire.  Yetis love you as their own!  In the cold, your cold fury will make you even stronger. 

  

Skill Modifiers:  

Brawn: +1 

  

Armor Modifiers:  

Beating: +1 - +2 

Burning: -1 - -3 

Cold: +5 - +5 

  

Requires:  

- Yeti skin 







Solar Sponge 



Your heat-resistant hide deflects burning and radiation damage, and absorbs heat for healing, but is more sensitive to cold.  You draw power from the sun, and your brawn and brains increase when you're exposed to it. 

  

Your love of fire becomes psychological as well as physical. Having this along with the carrie mutation will reduce the chance of contracting a mental illness when using carrie to burn someone. 

  

Armor Modifiers:  

Burning: +1 - +3 

Irradiation: +2 - +2 

Laser: +2 - +3 

  

Requires:  

- Firewalker 

  

Incompatible with: vampire and chiller 



Wasteland 

Ground Zero





Eelskin 



Slippery eel-like skin helps you swim, resists stabbing, slashing, and electric, makes you much harder to grab and hold, and lets you attack at normal speed underwater. However, you get thirsty about 50% faster (but piss about 50% less, so hey).  

  

Skill Modifiers:  

Swim: +3 

  

Armor Modifiers:  

Electric: +2 - +2 

Slashing: +1 - +2 

Stabbing: +2 - +2 

  

Resists:  

Suffocation: 100% 

  

Requires:  

- Snakeskin 

  

Incompatible with: camelfat 



Watery Fissure 

Kraken's Cave Entrance





Yeti Skin 



Grow hair and an underlayer of body fat, to keep you warm. 

  

Armor Modifiers:  

Cold: +8 - +10 

  

Resists:  

Chill: 100%